The only iOS games I play (more or less)

There are millions of different iOS games (or so it seems), and many of them are of high quality and original concept. Not many, however, have held my attention for more than a few days — perhaps they were fun during that time, but ultimately the gameplay grew old, the graphics too familiar, and I moved on to look at other things. A few, however, have become classics for me, that I play again and again, no matter how old they are (though most in this list aren’t particularly old). These games to me are all innovative, with interesting gameplay, but are also very polished, and are truly enjoyable just to experience, even if one is not very good at playing them. I have listed some of these few below.

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Adventures in responsive design

This site is but a few days old, and I am already trying to improve the design. Oh well. The first thing on my site improvement agenda is to try to make the design “responsive”. Basically, a responsive web design is one that is able to adapt, or respond, to different browsing environments, namely, different screen resolutions (and to an extent, different pixel densities, but more on that later). This is of course, great, since then even people with really small screens can still view the site, and perhaps most importantly it negates the need for a dedicated mobile version.

The basic way to make a web design responsive is to use CSS to specify certain styles that only apply at different screen resolutions, through the use of the @media directive:

@media screen and (max-width: 980px) { }

Using these “conditional” selectors, if you like, it is possible to make elements change width or font-size, or hide themselves altogether, without the need for JavaScript. Using these selectors is quite easy: I found the hard part was designing the markup of the pages so that they could be modified easily using CSS. For example, I wanted the sidebar to become a footer at low widths (as the links on the sidebar are secondary, the breadcrumbs providing the primary navigation). However, this meant I had to ensure that the sidebar HTML was entirely after the markup of the main content.

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